With home city shipments that make houses cheaper and build faster British players will always have a large amount of wood, villagers, population, and a strong land economy. The British have a great land boom because each house they build spawns a settler. Portugal even has upgrades that enhance their warships making them train faster, cheaper, and stronger. They have lots of boat shipments, upgrades, and wood shipments so they can train fishing boats. Portugal shines in water maps and booming. You can send Skirmishers, powerful War Wagons, or even mercenaries. When they fast fortress they have a variety of unit shipments that deliver Uhlans for free. They have a very bad colonial age with no musketeers so Germans have to fast fortress. Ottomans also get Spahi and Mamelukes in the third age so if your rush fails you can Fast Fortress and get these heavy cavalry.įast Fortress - Germans. They also have powerful Abus Guns in age 2 which destroy infantry. Their rush is very powerful with high hit points and siege damaging musketeers. The next villager needs to be sent to lure in the second Boar, the same way that you did it before.I think these are the best civilizations for each strategy. These should then be sent to gather the berries as an additional source of food. Adding another villager on top of these two will result in three. As you're scouting, remember to build an additional house and a Mill on berries as you hit the 14 population mark. For a lot of low-elo players it's quite hard to lure a Boar without getting a villager killed so just keep practicing until you can do it consistently.Īt this point your Scout Cavalry should still be looking for the second Boar as you're going to need it soon. This is going to grant you a lot of food and a significant boost in economy over an enemy that doesn't do this. When 12 Villagers are reached, send one to lure a Boar to the TC and garrison the sheep harvesters so that the TC kills the Boar without your villager dying. When you've got at least one sheep under your TC, make sure to send your villagers to harvest the meat and don't forget to make more villagers! At the point when you've got 6 meat harvesters, the 7th villager should be sent to build a lumber camp near a forest and the next three villagers that are produced should follow to cut down wood. Additionally, you should ALWAYS use your starting Scout Cavalry to look for early game sheep as this is an essential source of food for the early progression. This is flexible as you could send each villager to build a house and have one additional villager to scout for food if needed. Unless you're villager rushing, the main priority for your civilization is going to be consistent villager production in the Town Center, collection of food and wood as well as proper scouting.Īs the round starts, the first thing you need to do is queue up villagers in the Town Center and build two houses with the three villagers that you already have. Knowing of what to do in the first five to six minutes of each game will most definitely improve you as a player. Every civilization except the Huns starts in the same way- build an early house to avoid population cap, farm sheep and go for lumber. Learning the proper build orders and their execution is crucial if you want to win in most RTS games, and this applies to Age of Empires 2 Definitive Edition as well.
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